Death Battle! – Among Us vs. Fall Guys

Death Battle! – Among Us vs. Fall Guys Date: 2024 Role: 3D Environments “Task Sabotage vs Course Sabotage!” The task here was to recreate various “Fall Guys” stages: Hex-A-Gone, Jump Club, Perfect Match, Slime Climb, Fall Mountain, the knockout board, and finally the victory stage. Alongside recreating and texturing everything to match how it appears […]
Miscellaneous Work & Projects

Miscellaneous Works A various collection of productions, spanning the last 10+ years. These are a series of smaller, uncategorized works I’ve had the privledge of taking part of over the course of the past 10+ years. Some of these project examples are simple technical tests that were made as a byproduct of another production process, […]
Mango Twitch Overlays

Mango Twitch Overlays Date: 2016 – Present Role: Motion Graphics, 3D Environment, Animation, Compositing, VFX, Rendering Over the last few years I’ve had the privledge of creating various overlays based on ‘Super Smash Brothers Melee’ for Twitch streamer Mang0. For the most part I’ve had complete creative freedom with production, allowing me to establish brand […]
Death Battle! – Thor vs. Vegeta

Death Battle! – Thor vs. Vegeta Date: 2022 Role: 3D Environment “Thor, son of Odin and God of Thunder faces Vegeta, the Prince of all Saiyans!” Tools Used:Unreal Engine 5
Death Battle – Trunks vs. Silver

Death Battle! – Silver vs. Trunks Date: 2022 Role: 3D Environment “Trunks, time cop of Dragonball Xenoverse sizes up Silver the Hedgehog, secret Freedom Fighter!” This set was primarily assembled via building assets the studio owned. The task was to create a city large enough for our combatants to fly around in, and then to […]
Death Battle! – Sauron vs. Lich King

Death Battle! – Sauron vs Lich King Date: 2022 Role: 3D Environment “Sauron, Lord of the Rings vs. The Lich King, Warcraft’s Lord of the Scourge!” Bringing the environment to life for this battlefield was pretty straightforward: Sculpting took place between both Unreal and Blender, but mostly used Unreal’s alpha brushes for mountain details. The […]
Death Battle! – Joker vs. Giorno

Death Battle! – Joker vs. Giorno Date: 2024 Role: 3D Environment “The Phantom Thief of Hearts and JoJo’s Golden Gang-Star face off!” On this ‘Death Battle!’ I was assigned to put together an environment based around the Saint Peter’s Basillica in the Vatican. Most of the process took place in Blender, using modeling techniques to […]
Death Battle! – Guts vs. Dimitri

Death Battle! – Guts vs. Dimitri Date: 2023 Role: 3D Environment The Black Swordsman vs The Savage Savior King! Responsibilities primarily revolved around creating a battle space in a snowy field, inspried by a well-known panel from the manga ‘Berserk’. The nearby terrain was mostly sculpted using alpha brushes via terrain mode in UE5, and […]
Death Battle! – Deku vs. Asta

Death Battle! – Deku vs. Asta Date: 2022 Role: 3D Environment U.A. High’s super student vs The Anti-Magical ‘ass kicker’ This project, albiet done on short time, was handled with as much car as I give any other environment; The process started with a simple stadium, using extrusions and booleans to carve out everything I […]
Death Battle! – Bowser vs. Eggman

Death Battle! – Bowser vs. Eggman Date: 2024 Role: 3D Environment (Modeling, Texturing, Technical UE5 Ingest) King Koopa vs Doctor Robotnik! Most of my role on this production was re-creating ‘World Bowser’ stage from Super Mario 3d world, to use in an Unreal Engine 5 set. After the set modeling was done, I moved onto […]