Miscellaneous Work & Projects

Miscellaneous Works A various collection of productions, spanning the last 10+ years. These are a series of smaller, uncategorized works I’ve had the privledge of taking part of over the course of the past 10+ years. Some of these project examples are simple technical tests that were made as a byproduct of another production process, […]
Mango Twitch Overlays

Mango Twitch Overlays Date: 2016 – Present Role: Motion Graphics, 3D Environment, Animation, Compositing, VFX, Rendering Over the last few years I’ve had the privledge of creating various overlays based on ‘Super Smash Brothers Melee’ for Twitch streamer Mang0. For the most part I’ve had complete creative freedom with production, allowing me to establish brand […]
Death Battle! – Saitama vs. Popeye

Death Battle! – Saitama vs. Popeye Date: 2021 Role: VFX, Compositing “Saitama, the One Punch man dukes it out with Popeye, the Sailor Man!” Duties include: Unreal Visual Effects (Niagara and Cascade systems), and compositing. Tools Used: Unreal Engine 5Adobe After Effects
Death Battle! – Harley Quinn vs. Jinx

Death Battle! – Harley Quinn vs. Jinx Date: 2022 Role: VFX, Compositing “The Clown Princess of Crime takes on The Loose Cannon!” Primary duties include: Visual Effects (Niagara and Cascade systems), lighting, compositing. Tools Used:Unreal Engine 5After Effects
Death Battle! – Gogeta vs. Vegito

Death Battle! – Gogeta vs. Vegito Date: 2022 Role: VFX, Compositing Goku and Vegeta vs… Vegeta and Goku? In this clash of Dragonball fan favorites, I was tasked with handling VFX across a couple of scenes, primarily leveraging Cascade and Niagara systems. In a few other shots I took the liberty of rendering scenes in […]
Death Battle! – Deku vs. Asta

Death Battle! – Deku vs. Asta Date: 2022 Role: 3D Environment U.A. High’s super student vs The Anti-Magical ‘ass kicker’ This project, albiet done on short time, was handled with as much car as I give any other environment; The process started with a simple stadium, using extrusions and booleans to carve out everything I […]
Red vs. Blue: Restoration

Red vs. Blue: Restoration Date: 2024 Roles: Lead Visual Effects, Machinimation, Animation, Compositing, Motion Graphics, Lighting, 3D Environment “When the universe’s greatest villain returns in a terrifying new form, old adversaries, the Reds and Blues of Blood Gulch, will have to set aside their differences to save the galaxy one last time.” I had the […]
Red vs. Blue: Zero

Red vs. Blue: Zero Date: 2020 Roles: Animation, Compositing, Motion Graphics, VFX, Lighting In Red vs. Blue: Zero, a mysterious syndicate leader known only as Zero seeks an Ultimate Power, and a ragtag team of heroes and misfits called SHATTER SQUAD must work together to save the galaxy. On this particular project, we opted to […]
Red vs. Blue: Singularity – Season 17

Red vs. Blue: Singularity – Season 17 Date: 2019 Role: Directing, Machinmation, Graphic Design, Compositing, VFX, Editing “It took two seasons for the Reds and Blues to break the universe, but they’re about to discover that things can always get worse. The flow of time is in disarray now that Chrovos has been freed from […]