Miscellaneous Works
A various collection of productions, spanning the last 10+ years.
These are a series of smaller, uncategorized works I've had the privledge of taking part of over the course of the past 10+ years. Some of these project examples are simple technical tests that were made as a byproduct of another production process, while other examples are in use today on client websites, streams, or videos.
Tools Used:
Blender
Unreal Engine 5
Autodesk Maya
Adobe After Effects
Adobe Photoshop
Clip Studio Paint
"Pitstop Event" - Twitch Overlays
This batch of overlays were created initially for Twitch.tv/mang0, but ended up being adopted by the alternate streamer on the channel, Joey.
The idea was to have Mario driving on rainbow road, through a series of stages seen in 'Super Smash Brothers Melee', namely the tournament
legal stages: Battlefield, Yoshi's Story, Pokemon Stadium, Dreamland, and Final Destination. The rainbow road itself has a procedurally generated
emissive texture via Blender's material nodes, leveraging checker and brick textures to achieve an effect matching closely to what is seen in the
official Mario Kart 8 game. The road was then expanded with a few mesh modifiers, following a path to create a road that fit the scene.
The surrounding clouds were generated via Blender's geometry nodes, then exported out as VDBs and re-imported to each shot's blendfile, giving
me flexibility to place high detailed clouds wherever I saw necessary. Characters and props were rigged, appended in, and animated for each shot,
and finally everything was tied together with a camera that helped sell speed via noise modifiers.
UE5 Realtime Visual Effect Showcase
These Unreal Engine 5 Niagara particle systems were primarily a exercise in effect building while I was traveling across the world.
All of the effects shown have either hand drawn elements for the ribbon/plane/mesh materials, custom character animation, custom
meshes for effects, or a combination of all of the above.